Next update info



This is a post to update you on where we are right now and to explain what’s coming in the next update. You don’t have to read this.

As I mentioned before, we had to rethink how to approach these two updates, which ended up mixing some things that were originally planned separately.

The next update, 0.08, has a planned release date, but we’re keeping it private until we finalize the core. (Though it’s expected to drop in April, and I’m still drawing a lot of stuff.) Here’s what’s coming:

  • 16 new scenes spread across the remaining locations.
    • Most of these scenes will support the full set of outfits, while others will work with specific ones. (Testing the outfit filter.)
  • 5 new outfits based on the results of the previous poll (not my fav tho >:( ), available in all compatible scenes.
  • New clothing system, which allows minor adjustments—like disabling accessories (e.g., glasses or the bunny ears in all scenes and outfits)—without affecting key elements. Not all features are ready yet, though.
  • Fetish Switch for the more controversial ones, using the “smoke” toggle as a test case. This will also introduce a questline system, planned for full implementation in 0.1.
  • Unlockable outfit system, initially using random values before we finalize how it’ll work. Each item will have a text hint on how to unlock it.
  • Bug fixes and quality-of-life improvements.
  • Scene-based dialogue implementation.
    • Possible deprecation: Outfit-specific dialogues might be scrapped (at least until the final development stages). There are just too many to make it worthwhile.

We're also improving the back-end code to handle data more centrally. This will create a stronger foundation, better performance, and fewer chances of bugs. But most importantly, it will speed up the implementation of new content (and there’s a lot coming!). The reason we’re adding so many scenes in this update is to stress-test the new system as much as possible. (I am also a gooner.)

The approach for these two updates prioritizes 0.1, which is the most important one since it introduces most of the core gameplay.

One last note: we're finally wrapping up this phase. It turned out to be more complex than expected... but for the right reasons.

No more posts this week, there is a lot to do yet.

_roasDev & CsCDev

Files

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Trophies-0.060-mac.zip 744 MB
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Trophies-0.060.apk 763 MB
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1-1-LT1.save 283 kB
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